Progress

Since 4 December 2019 - Submitting

Votes

more visual effects

by Acreplume

more visual effects


  • particles, particles, particles!

  • persistence of effects (things remain on the floor): dead bodies/"blood", attack particles...

  • physics-based sliding: acceleration/deceleration, attraction when under enemy fire, repulsion when explosions...

  • prettier ground

  • prettier potions: skin and anim

  • obstacle and ground animation, moving dust, flying bugs...


 


Beware: all these have negative impact on performance. Must be switchable on/off through options.